A new Obsolete Comic Review is up at oldgamereviewer.com, this time focusing on the 1991 Marvel Comics four-issue miniseries, The Adventures of Captain America: Sentinel of Liberty. Learn my take on Kevin Maguire’s art, the need for better etymology in historical period comic book writing, and what it takes to make a good Captain America comic work. All this and more at: CLICK ON THIS LINK RIGHT HERE – YES, THIS ONE!
Will update if more online deals manifest!
Ever scoured the Internet looking for what exactly you were missing from the old board game you pulled from your closet, only to find no one who could give you the answer? Well, stop that fruitless searching through endless google results, as this featured this week on What’s In That Game Box? is TSR, Inc.’s classic roleplaying game brought to board game life, The New Easy To Master Dungeons & Dragons Game.
The contents of The New Easy To Master Dungeons & Dragons Game are as follows:
The game box (featuring the iconic image of Jeff Easley’s Red Dragon painting- a red dragon doing battle with a man armed with a battle axe)
The game board (a fold-up 21″ x 31 1/2″ map with 34 “room” entries)
The D&D Game Instruction Sheet: Read This Sheet First!
The DM screen (with several tables and charts on a red background)
The Dragon Card Learning Pack (stored within the DM Screen, which contains 48 double-sided pages of information on play Dungeons & Dragons, as well as four 4-page pullout adventure module chapters to help new DMs run the Escape from Zanzer’s Dungeon adventure)
6 colored game dice (white 4-sided, blue 6-sided, white 8-sided, yellow 10-sided, white 12-sided, and red 20-sided)
2 sheets of fold-up counters, which comprise of the following:
- Blind Man
- Bug Bear [x4]
- Dwarf / Goblin [x4]
- Dwarf / Guard
- Dwarf / Kobold
- Green Slime
- Goblin / Guard
- Ogre [x2]
- Orc [x4]
- Rock Python
- Slave / Gnoll [x3]
- Slave / Hobgoblin [x4]
- Zanzer Tem
- Zombie [x4]
- Plus 7 un-named counters, each with a different portrait on both sides
A TSR, Inc. Spring/Summer 1991 product catalog.
A TRS, Inc. product brochure on the Dungeons & Dragons Rules Cyclopedia
A full-sized fold-out poster of Jeff Easley’s Red Dragon painting
A special offer card for a subscription to Amazing Stories
The Customer Response Card
The 64-page Rule Book
Aside from a very well-laid out inner cardboard separator piece which keeps the box intact, that’s it! Hopefully this helps you find your way into enjoying “hours of high adventure in the world of cunning wizards, mighty warriors, and ferocious dragons!”
“Forgotten Classics” is a celebration of obscure PC games that weren’t released to widespread fanfare – or simply fell of the radar of gamers at the time of their release – and deserve a second look. In this instalment: Wolf, a unique 1994 simulation game by Sanctuary Woods that placed gamers in the role of canis lupus seeking to survive in a sometimes hostile environment.
Perhaps a game about learning how to be a wolf, the dangers they face, and what challenges they overcome does not sound like it would be fun, but it was. Wolf was a unique simulation, and a completely different subject matter than what gamers had ever seen before. The 40-some scenarios were fascinating, and included diverse goals: hunting down caribou to avoid starvation, challenging the alpha male pack leader for control of the pack, and even just surviving a single day in their stark environment. For the comprehensive wolf experience a player could choose to play the campaign mode, which ran them through the full gambit of the wolf life cycle.
The game mechanics really sold the “be-a-wolf” concept. Sound effects of birds and other noises of nature provided ambience, while the graphics were crisp and the scenic vistas marvellous to look at. As your wolf travelled it became either hungry or thirsty, and needed to be satiated. The game simulated a wolf’s incredible sense of smell by showing various scents that your wolf discovered, some close, some far, and all trackable. Humans were a severe danger and were to be avoided at all costs, and could be detected by both sound and scent. You could even howl!
Fortunately, the game designers didn’t just read a Jack London book and whip up a game based on it. Wolf Haven, a wolf reserve near Olympia, Washington, was tapped to provide the expert knowledge on what challenges wolves face and what behaviors they exhibit. Wolf Haven is a nonprofit organization devoted to the study and conservation of wolves, and has around 80 acres of land used for the purpose. They have been in existence since 1982, and continue to provide sanctuary for wolves today…and they even offer group tours! (The game designers even based five of the wolves portrayed in the game on actual wolves that lived within Wolf Haven.) With this level of expertise behind them, it’s not surprising that Sanctuary Woods was able to offer a world-class simulation that both educated and entertained.
Critics agreed on the quality gameplay of Wolf, winning the “Best Game of the Show” Award from Electronic Games at its debut at the Winter, 1994 Consumer Electronics Show (CES), as well as earning praise from such heavy-hitters as PC Gamer Magazine, receiving a score of 88% and a PC Gamer Editor’s Choice award. It performed well enough to merit a sequel, Lion, which followed the life of the King of Beasts on the Savannah. All in all, Wolf was a great game, and well worth locating a copy and playing, even today!
It’s been 17 years since Sega released their 32X enhancement device for the Sega Genesis and Sega CD in North America on November 21,1994, and it remains on my list of most intriguing and yet most disappointing game systems of all time. Essentially Sega created an attachment for their popular Genesis game system that used two 32-bit RISC processors to improve the graphics quality of their 16-bit video game console. The 32X was inserted into the Genesis into the game cartridge slot, and used a separate power supply, which made it a tad cumbersome. (If you had a Sega CD accessory, you could have three power supplies and a mess of cables.)
A small variety of games were released for the 32X on both cartridge and CD formats (36 in total), including Doom, Virtua Racing, NBA Jam TE, Virtua Fighter, Star Wars, Mortal Kombat II, and the brilliant Kolibri (the only game I know of where you play a hummingbird). However, the game library never achieved the status of other game systems simply because the 32X was discontinued within one year after its release (in October, 1995), as Sega’s management team decided to move forward with the CD-based Sega Saturn game system, and the 32X soon became a mere memory, selling only 400,000 or so units. Regardless, the 32X is still enjoyed by some Sega enthusiasts in the retrogaming community, remembered for the promise of its potential rather than the disappointment of its execution. Though we hardly knew ye, Happy 17th Anniversary to the 32X!
This week’s Catalog Cavalcade takes us back to 1992, with the company that brought us the (then) technologically brilliant Falcon 3.0 PC game. Spectrum HoloByte was a software company founded in 1983 that pumped out some great games, including the Falcon series, various games based on Alexey Pajitnov’s ideas (including bringing Tetris to the PC), car racing sims (Stunt Driver and Vette!), and one of the most underrated political simulations of all time, Crisis in the Kremlin. The company was sold to Hasbro, Inc. (the Evil Empire) in 1998, and its development house was shut down that same year. However, in 1992, Spectrum HoloByte was still a thriving software business, so much so that it would go on to purchase MicroProse Software the next year. Below is the catalog of Spectrum HoloByte’s offerings in 1992 – just click on the image to open up the .pdf file! Enjoy!