Once upon a time there lived a hero named Dirk the Daring, who found his love of Princess Daphne tested by the frequent quests to rescue her from various villains. (I assume that the Princesses Daphne and Peach formed a frequent-kidnapping victim support group sometime during the 1990s, but I digress. Again.) The laserdisc version of Dragon’s Lair was extensive, and gamers marveled at the graphics, even though the gameplay truly consisted of making quick decisions when faced with choices and then watching the video of what resulted.
Dragon’s Lair was released in a variety of formats, including Apple and IBM-PC, but because of both memory and space considerations (640K and diskettes capable of an astounding 720K storage capacity), much of the laserdisc game was not incorporated into the PC translations. Enter Dragon’s Lair: Escape From Singe’s Castle, which presented a new storyline, but used the leftover clips that didn’t make it into the first game.
But this blog entry isn’t about that interesting piece of history! In the year of Escape From Singe’s Castle’s release, copy protection technology was fairly basic (no Pentagon-level encryption codes), and usually relied on either an external sheet with codes printed on it or referencing specific passages from a game manual. This game relied on the former, and the publisher, ReadySoft International, included a frustratingly light-colored sheet of protection codes for gamers to reference when starting the game.
I’ve attempted to scan them, with less than stellar results. But something is better than nothing, so I’ve posted them below. I hope they prove useful for someone as they look to defeat the Evil Shapeshifter, rescue Daphne, and Escape From Singe’s Castle!