• magisterrex Retro Games


    I've been gaming since the days of Pong and still own a working Atari 2600. I tend to ramble on about retro games, whether they be board games, video games or PC games. Sometimes I digress. Decades after earning it, I'm finally putting the skills I learned while completing my history degree from the University of Victoria to good use. Or so I think. If you're into classic old school gaming, this blog is for you!

    Creative Commons License
    This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

  • Need Reviews?

    Got a game or product you want reviewed? Send me an email! Will review board games, PC games, video games and accessories (Xbox 360 or Wii, but also new releases for classic systems - you know who you are!)
  • Rules of Etiquette:

    All comments welcome, excepting those that:

    1. Are obvious SPAM
    2. Contain profanity
    3. Are full of p0rn
    4. Advertise or contain links to retail websites
    5. Are abusive or potentially libelous

  • Categories

  • Enter your email address to subscribe to this blog and receive notifications of new posts by email.

    Join 2,738 other followers

  • Archives

  • Follow Me on Twitter!

Board Game Companies We Have Known: Gamma Two Games

The 1970s was a time of powerhouse board game companies, with Parker Brothers, Waddingtons House of Games, and Milton Bradley hitting their stride, but there was room in the game market for a small, nimble company to sell games that the larger companies would not.  Gamma Two Games was such a company, founded principally by Tom Dalgliesh. I asked Mr. Dalgliesh to clarify some of the historical record in regards to Gamma Two Games – which he kindly did – and his comments are interspersed throughout this discussion.

Scottish born Tom Dalgliesh emigrated to the Canada in 1967, and graduated from Simon Fraser University with a BA in History (Honors) by 1971.  As he enjoyed playing wargames, Dalgliesh decided that designing wargames would be equally enjoyable, and so he and two other partners (Lance Gutteridge and Steve Brewster) formed their own game company in 1972: Gamma Two Games.  Their partnership changed quite quickly, however, as Mr. Dalgliesh explains:

Steve left quite early. Our initial seed investment was $100 each. But Steve opted out when we needed further investment of $1000 each. Steve was a high school teacher until he retired a few years ago.

Quebec 1759, Gamma Two Games

Their first offering, Quebec 1759, fit this mold, a historical wargame (Canadian history, no less!), based on the pivotal battle on the Plains of Abraham between English and French forces which ultimately led to France’s exit from North America, as did their next game released in 1973, War of 1812 (a game based on the two year conflict between the United States and Canada, well, the British Empire, but let’s not quibble), and the next release in 1974, Napoleon: The Waterloo Campaign (based on the conflict between France and everybody else in the European Lowlands which decided Napoleon’s fate).  All of these games were based on interesting and pivotal conflicts in the history of warfare in Western civilization during the 18th and 19th Centuries.

Airline, 1975 Gamma Two Games

However, the company’s 1975 game releases, Airline, Klondike, and Team broke away from the wargame motif, and were done in a more traditional board game style.  Airline was a game about establishing travel routes between various cities and cornering the landing rights in enough airports to achieve dominance in the airline industry (and came complete with little plastic airplane tokens – never underestimate the power of little airplane tokens!). Klondike was a game based on the Canadian Gold Rush, wherein players make their money prospecting for gold on one part of the game board, and then buy up properties to charge exorbitant rents on the other part of the game board. The “anything can happen” feel of the Klondike Gold Rush era was duplicated by the game, including the “riches-to-rags” possibility! (The game was even endorsed by noted Canadian historian and author, Pierre Burton.) Finally, Team was a strategy game based on managing a hockey team to make the playoffs (and then hopefully win it all!), which included drafting and trading players. It was later re-released as Slapshot.

Compared to the first three games, the next three releases of Gamma Two Games were completely different. Why make the change from wargames to board games? Mr. Dalgliesh explained the decision succinctly as:

Just a desire to sell more games. Wargames then (and still) are more a labor of love than good business sense.

Star Wars 1977 Gamma Two Games

More traditional board games followed, with The Last Spike in 1976 (a game based on the race to build a railway system across Canada from sea to shining sea), UFO: A Game of Close Encounters, also in 1976 (a game where one player defended the Earth from alien invasion, while the other player attempted to overcome those defenses and land his alien forces), and Star Wars in 1977 (another two player game wherein each player attempts to destroy their opponent’s fleet and capture their home star). The latter two games are interesting in the timing of their release, what their titles are, and when the movies Close Encounters of the Third Kind and Star Wars hit the theaters.  I asked Mr. Dalgliesh if Gamma Two Games had attempted to ride the coattails of the Spielberg and Lucas blockbusters:

The games were both developed before Star Wars. UFO came out unrelated to the Close Encounters movie. Star Wars came out three weeks AFTER the move and was, in effect, a very lucky break. I had heard the name being used in promo for the movie and I liked it for the game we were developing. There is no relationship between our game and the movie except the name. Like most others in the business, I had no idea that Star Wars would become the franchise it became. 20th Century Fox purchased our trademark name for their own use in Canada, a board game licensed to Parker Brothers.

It is true that no one had any idea that Star Wars was going to be a culture-changing phenomena, and it’s original trailer clearly shows that 20th Century Fox weren’t aware of the possibility, either.  Actually, the 1970s was a decade that saw a huge upswing in public interest for all things Sci-Fi. Popular television series included such classics as The Six Million Dollar ManPlanet of the Apes, and The Bionic Woman. (As well as some less popular, but still classic series, such as Logan’s Run, Star Trek: The Animated Series, and Space: 1999.) After Star Wars was released, even more TV shows appeared, including the classic Battlestar: Galactica and Buck Rogers in the 25th Century. So science fiction themed board games were an excellent strategy to ride the wave of Sci-Fi’s cultural popularity. (Incidentally, the Star Wars game Mr. Dalgliesh refers to is the 1977 board game that Kenner sold in the United States, and Parker Brothers sold in Canada.) As for Gamma Two Games’ Star Wars game, it was re-branded as Starlord (and even had a box redesign in its 1977 re-release to further differentiate it from its original incarnation!).

Starlord (formerly Star Wars) Gamma Two Games

More games followed, with SupermoneyBacchus: The Ancient Roman Game of Skill and Strategy, and the hilariously unique Smokers Wild in 1978; Maneuver and Foreign Exchange in 1979; Score! Soccer Game in 1980; and, capitalizing on the success of the first “Wild” 1978 release, Lovers Wild and Drinkers Wild in 1981. Clearly the decision to move away from wargames to traditional board games was a fiscally sound one for the young company. As Mr. Dalgliesh has stated elsewhere, Quebec 1759 sold around 20,000 units (which he attributed to being distributed in department stores), which was a success for a wargame (5,000 units being deemed a good seller with modern wargames).  I asked him if any other games approached that level of success:

Sure, Klondike sold about 30,000 and Smokers Wild 80,000.

The first Hârn advertisement, found in a 1983 Dragon Magazine.

So if Gamma Two Games was a niche player in the board game market that was having success, where did it go? The answer is quite straightforward: it just changed its name! In 1983, Gamma Two Games relocated to the United States, and the company became Columbia Games. The company returned to its roots, releasing a slate of well-received and well-reviewed wargames, such as Richard III: War of the RosesJulius Caesar, Eastfront and the epic Eurofront, as well as the Hârn roleplaying system.  Columbia Games has since re-released its original wargames, Quebec 1759 and War of 1812, and they are not done with their old game catalog yet:

We are actually planning to release new editions of Last Spike and Klondike soon. Later this year or next.

This is wonderful news, as reprinting old titles in the company’s game catalog speaks to the soundness of their financial position. Hopefully a new generation of board game enthusiasts will enjoy these older titles, albeit repackaged and formatted for today’s gaming audience. In that same spirit, a final thank-you to Mr. Tom Dalgliesh for answering my questions; his company’s games were always some of my personal favorites when I was but a young lad, and those same games remain part of my collection of board games today. Here’s to wishing to the continued prosperity of Columbia Games: may they never become a half-forgotten footnote in board game history, but rather an example of how to adjust your business model to stay ahead of the ever-changing cultural and financial environment that has doomed so many other companies before them!

Advertising From Yesteryear…Star Wars: Jedi Arena

Comic books in the 1980s and 1990s provided game publishers to market their wares to a  receptive audience, using the power of crisp comic book art to sell games, distracting potential buyers from the small windows of real screens. Sometimes the realms of comic books, video games, and Hollywood intertwined, such as in 1983, when Parker Brothers advertised their Atari 2600 game, Star Wars: Jedi Arena on the back page of Marvel Comics’ The Further Adventures of Indiana Jones. What a combination: the movie magic of Steven Spielberg’s & George Lucas’ Indiana Jones brought to a comic book format, the Star Wars universe, and the Atari 2600 gaming system, all intertwined simultaneously! How could the game be anything less than awesome?!?

Well, it turned out that Star Wars: Jedi Arena was a dog of a game, and proof that just because Parker Brothers had a movie license and made great board games, didn’t mean that they could make great video games.

As always, click on the image below to see an enlarged version, and enjoy the trip into yesteryear!

Ad for Star Wars: Jedi Arena

Christmas Classics: The Star Wars Holiday Special

Introducing Chewbacca’s family…his wife, Malla…his son, Lumpy…and his father, Itchy…”  Let’s just stop and reflect for a moment.  If anyone had any illusions that the 1978 Star Wars Holiday Special was going to be forever remembered as a classic of American television after hearing that line, they should immediately surrender their drivers licences and any firearms they might possess.  Clearly, their decision-making and situational awareness skillsets are suspect.  Yes, Mark Hamill, Harrison Ford, Carrie Fisher, and the rest of the cast were involved, so there was the potential of fun…but with the inclusion of Bea Arthur, Art Carney, and Harvey Korman you knew that this would not end well.

Still, nobody’s life is complete without sitting back and watching some of the pure schlock that was the Star Wars Holiday Special.  Enjoy!

magisterrex Retro Game of the Week: Star Wars Dark Forces (1995)

With the release of DOOM in 1993, the gaming industry went into overdrive in coming up with similar games using the first-person perspective.  Some games, such as Heretic and Hexen, simply licensed id Software’s game engine.  Others choose to build their own 3-D first-person shooters from the ground up.  LucasArts Entertainment was one of the latter companies, and Star Wars: Dark Forces was their first stab at the genre.

Box cover for the 1995 game Star Wars: Dark Forces

Released in 1995, Dark Forces was the first Jedi Knight game, though the original release did not use the “Jedi Knight: Dark Forces” tagline.  Later re-releases would, however. The story revolves around a mercenary called Kyle Katarn, an ex-soldier of the Empire who now works freelance for the Rebel Alliance.  After a minor interlude wherein Kyle steals the plans for some obscure new Imperial weapon called the “Death Star”, our hero is tasked with investigating General Rom Mohc and his plans for creating a new weapon for the Empire: the Dark Troopers.

That's no moon! Wait who's shooting at me?

The game plays out over 14 levels in which Kyle takes on a variety of low-level enemies, such as stormtroopers, Imperial Officers, Gamorrean guards.  Kyle visits famous locales from the Star Wars universe, such as the Imperial capital, Corsucant, the “Smuggler’s Moon”, Nar Shaddaa, and the Imperial Super Star Destroyer Executor, and interacts with classic characters such as Jabba the Hutt and Mon Mothma.  There are the obligatory cameos by Darth Vader and Boba Fett, but there’s no interaction between Kyle and them.  (Which is probably a good idea, as any of the heavy-hitters of the Star Wars universe would be able to use him as a mop at this point in his fictional career).

Lots of stormtroopers to eliminate in Dark Forces!

The action is in the first-person perspective, and unlike DOOM, you can look up and down for your enemies, all the better to locate and eliminate them.  Although later in the game series Kyle hears the call of the Jedi, there’s no lightsaber action in this game.  However, there are plenty of other weapons to keep you interested, including the Bryar pistol, the standard stormtrooper E-11 blaster rifle, thermal detonators, the absolutely awesome Stouker concussion rifle, and the Dark Trooper assault cannon (the best way to take those bad boys out).

A Dark Forces Dark Trooper. Quick - get the Stouker ready!

Dark Forces was released on three platforms, all CD-based.  Its initial release came in MS-DOS format (PC), followed quickly by a Macintosh version, and finally a Sony PlayStation (PS1) version a year later.  Both the MS-DOS and Macintosh versions are similar to each other, and play well, but the PS1 version suffers from the translation, and is an inferior game.

Star Wars Dark Forces for the PS1

The game was a tremendous hit for LucasArts, generating close to a million units sold, and ranking one of the top-selling games of the 1990s.  The critical reviews were also very favourable, with many comparing Dark Forces to id Software’s masterpiece, DOOM.  Of course, with both critical and financial success came the sequel parade, and LucasArts knew a good property when they saw one.  Dark Forces spawned Jedi Knight, which was an even better game than its predecessor (and which begat its own sequel and an expansion pack!).

Box front for the Macintosh version of Dark Forces

All in all, Dark Forces is a very good game and should be on any retro gamer’s resume. If you haven’t played it before, consider giving it a little time in your retrogaming play list and help Kyle Katarn stop the threat of the Dark Trooper program once and for all!

magisterrex Retro Game of the Week: Star Wars: TIE Fighter (1994)

Serve the Emperor! Join the Imperial Navy and save the Galaxy!

The back cover blurb of one of 1994’s best PC games began with these words, and what an amazing game it was.  Star Wars TIE Fighter was the sequel to the amazing Star Wars: X-Wing Space Combat Simulator, and it gave players the chance to play for the other team:  The Empire.

1994's Star Wars TIE Fighter

1994's Star Wars TIE Fighter

I loved the setup to this game: the Rebellion are called “terrorists” and a threat to peace and order in the galaxy.  But the game isn’t just about taking on the Rebellion; your rookie Imperial Pilot is tasked with wiping out pirates, ferreting out corruption in the Imperial Navy, and disposing of other criminal elements.  In all, there are around 50 missions you get to embark on.

Not only could you play fly various missions for your commanding officer, you could also choose to enter into a secret service for the Emperor.  A shadowy member of the Emperor’s Inner Circle gives the player further objectives to fulfill.  These optional briefings add more information to what’s going on in the game as they reveal more and more of the plot.  You don’t need to complete them to finish the game, but they’re fun!

While John Williams’ original soundtrack plays in the background, the player gets to fly a variety of space craft, which include: TIE fighters, TIE bombers, TIE Interceptors, TIE Advanced, TIE Defender (awesome!), and assault gunboats.  Personages you interact with include Emperor Palpatine, Grand Admiral Thrawn, Grand Admiral Zaarin, and, of course, Darth Vader.  If you complete the game and save the Emperor you can expect a closing ceremony reminiscent of the one at the end of the original Star Wars movie, except this time it’s all in the Imperial motif.

Lord Vader expresses his displeasure.

Lord Vader expresses his displeasure.

There was an expansion disk pack released for TIE Fighter called Defender of the Empire, which added a few more missions, but didn’t do much in advancing the storyline.  A second expansion pack called Enemies of the Empire was originally planned for an independent release, but ended up as an added bonus to the CD-ROM release of TIE Fighter, called – appropriately enough – Star Wars TIE Fighter Collector’s CD-ROM.  The CD version includes Defender of the Empire, and offers around 100 missions to fly.  This is retro gaming at its finest, so if you never played TIE Fighter, it’s time to suit up and restore order to the galaxy – your Emperor commands it!

Follow

Get every new post delivered to your Inbox.

Join 2,738 other followers