• magisterrex Retro Games


    I've been gaming since the days of Pong and still own a working Atari 2600. I tend to ramble on about retro games, whether they be board games, video games or PC games. Sometimes I digress. Decades after earning it, I'm finally putting the skills I learned while completing my history degree from the University of Victoria to good use. Or so I think. If you're into classic old school gaming, this blog is for you!

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    This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

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    Got a game or product you want reviewed? Send me an email! Will review board games, PC games, video games and accessories (Xbox 360 or Wii, but also new releases for classic systems - you know who you are!)
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What’s In That Game Box? – The Last Spike

Box art for The Last Spike

Ever searched the Internet looking for what exactly you were missing from the old board game you pulled from your closet, only to find no succor in your time of need?  Well, stop that fruitless searching through endless google results, as this week we look at the classic Gamma Two Games 1976 game The Last Spike, the game that simulates the spread of the Canadian Pacific Railway across Canada.

The game’s contents are:

The game box (with a picture of a black model steam engine appearing to come out of the box)

The game board (with a 20 space main path, as well as an inner railroad path to connect the 9 cities.)

Six player round plastic “donut” tokens (blue, black, green, red, white, and yellow)

Two small six-sided dice.

48 small black railway track tokens.

A supply of play money in $1000  (James Cook, green), $5000 (Louis Riel, orange), $20,000 (George Brown, yellow), and $50,000 (Gabriel Dumont, blue) denominations.

A deck of 45 Deeds cards, containing 5 identical cards for each city with the following markings:

  • Calgary [x5]
    1. $5,000
    2. $12,000
    3. $22,000
    4. $35,000
    5. $50,000
  • Edmonton[x5]
    1. $6,000
    2. $15,000
    3. $27,000
    4. $42,000
    5. $60,000
  • Montreal [x5]
    1. $10,000
    2. $25,000
    3. $45,000
    4. $70,000
    5. $100,000
  • Regina [x5]
    1. $7,000
    2. $17,000
    3. $32,000
    4. $50,000
    5. $70,000
  • Saskatoon [x5]
    1. $8,000
    2. $20,000
    3. $36,000
    4. $56,000
    5. $80,000
  • Sudbury [x5]
    1. $5,000
    2. $12,000
    3. $22,000
    4. $35,000
    5. $50,ooo
  • Toronto [x5]
    1. $6,000
    2. $15,000
    3. $27,000
    4. $42,000
    5. 60,000
  • Vancouver [x5]
    1. $9,000
    2. $22,000
    3. $40,000
    4. $63,000
    5. $90,000
  • Winnipeg [x5]
    1. $4,000
    2. $10,000
    3. $18,000
    4. $28,000
    5. $40,000

The rules pamphlet

Aside from the inner cardboard spacer, that’s it!  This is a rare game from a company that found a small niche market during the board game boom of the 1970s, and certain worth playing a game or two.  Enjoy!

Game board for The Last Spike

Game tokens for The Last Spike

Sample Deeds for The Last Spike

Rock Band Becomes Relevant With RUSH 2112

Back in the day all the cool kids listened to Rush records.  The group released several albums with limited success (albeit with some great music) until 1976, when 2112 hit the store shelves.  This was a “concept” album, meant for people to put on and listen to one side at a time, and be transported into a realm of musical imagination.  And it was made of pure awesomeness.  I’ve repurchased 2112 over the years as musical technology advanced, and I own it in LP, cassette, and CD format.  And now Rush is moving into the gaming market, with the imminent 2012 release of 2112 as a download for the Rock Band game.

Now the question is, will my love for all things Rush be stronger than my disdain for video game music simulators?  Am I soon to be assimilated into the Rock Band collective?  Will I actually purchase Rock Band (or, better yet, will a “review” copy arrive on my doorstep)?  Or will I simply put my old LP on my turntable and listen to The Temple of Syrinx again?  Only time will tell…

What’s In That Game Box? – Careers (1976)

Box art for the 1976 game, Careers.

Ever searched the Internet looking for what exactly you were missing from the old board game you pulled from your closet, only to find no succour in your time of need?  Well, stop that fruitless searching through endless google results, as this week we look at Parker Brothers’ 1976 game Careers, where fame, fortune, or happiness or yours to choose.

A much deeper discussion of the game’s origin, gameplay mechanic and the differences between the various versions throughout the years can be found in a previous blog entry, titled,  The Best Classic Board Games – Careers (1955-2009) What’s In That Game Box? deals specifically with the game’s contents, which are:

The game box (with a yellow background and a definite 1970s look to the cartoon characters on the front)

The game board (with a 32 space main path, and eight subpaths, three of which contain 11 spaces, three contain 9 spaces, one with 7 spaces, and one with 13 spaces.)

Six player tokens (blue, black, green, red, white, and yellow)

Two small six-sided dice.

A supply of play money in $50 (blue), $100 (purple), $500 (green), $1000 (yellow), $5000 (pink), and $10,000 (orange) denominations.

A deck of 28 Opportunity Knocks cards, containing:

  • GOLDEN OPPORTUNITY to go to the Entrance Square of the Occupation of your choice…meet normal requirements.  May save or sell. [x2]
  • OPPORTUNITY for holiday in Hawaii.  May save or sell. [x2]
  • OPPORTUNITY to enter BIG BUSINESS…meet normal requirements.  May save or sell. [x3]
  • OPPORTUNITY to enter COLLEGE…meet normal requirements. (If all players have gone to College, replace card and draw again.) May save or sell. [x3]
  • OPPORTUNITY to enter POLITICS…meet normal requirements. May save or sell. [x2]
  • OPPORTUNITY to enter SPORTS…meet normal requirements. May save or sell. [x2]
  • OPPORTUNITY to enter THE ARTS…meet normal requirements. May save or sell. [x2]
  • OPPORTUNITY to enter the field of ECOLOGY…meet normal requirements.  May save or sell. [x3]
  • OPPORTUNITY to go into TEACHING…meet normal requirements. May save or sell. [x2]
  • OPPORTUNITY to join SPACE PROGRAM…meet normal requirements.  May save or sell. [x3]
  • SPECIAL OPPORTUNITY to enter POLITICS…because of your great charisma, all expenses paid.  May save or sell.
  • SPECIAL OPPORTUNITY to enter SPORTS…because of your great skill as a mountain climber, all expenses paid.  May save or sell.
  • SPECIAL OPPORTUNITY to enter THE ARTS…because of your great talent, all expenses paid.  May save or sell.
  • SPECIAL OPPORTUNITY to go into TEACHING…Double all Happiness earned during tenure…meet all normal requirements.  May save or sell.

A deck of 28 EXPERIENCE CARDS, which contain:

  • MAY MOVE 1 SQUARE in place of throwing the die or dice on any move. [x8]
  • MAY MOVE 2 SQUARES in place of throwing the die or dice on any move. [x8]
  • MAY MOVE 3 SQUARES in place of throwing the die or dice on any move. [x6]
  • MAY MOVE 4 SQUARES in place of throwing the die or dice on any move. [x6]

A pad of SUCCESS FORMULA score sheets

A blue plastic storage tray to hold the two decks of cards, play money, and player tokens.

The Rule Book (in both English and French, showing the 1971 copyright, not the 1976 publication date)

Aside from the inner cardboard spacers, that’s it!  An interesting tidbit: the 1971 version of Careers has exactly the same components inside the box, and the only difference is the box art, which has a red background featuring four 1970s-style cartoons showcasing some of the occupations available in the game.  The parts are completely interchangeable, which is no surprise since all Parker Brothers did was put the 1971 game pieces into a new box!

Box art for the 1971 game, Careers

The Best Classic Board Games – Masterpiece (1970)

There have been many classic board games produced by Parker Brothers throughout the 1970s, but it could be argued that Masterpiece: Parker Brothers’ Art Auction Game was not only the first of the decade, but also the best.

Box front for the 1970 US release of Masterpiece.

Masterpiece is a fun game to play.  Players take the role of art dealers and collectors, seeking to acquire famous paintings and sell them for insane cash values.  The Value cards have random dollar amounts, so although that Van Gogh you picked up is very beautiful, it may be worth as much as $1 million, as low as $150,000 – or (horrors!) may even be a FORGERY!  Part of the fun of playing Masterpiece is trying to foist off a worthless painting on your hapless opponents while simultaneously securing a millionaire-making “pièce de résistance”.  Not so much fun when it’s done to you, though…

Incidentally, there are no random event cards like “Opportunity Knocks!” that are found in many Parker Brothers games.  The only random occurrences come from the role of the dice, the squares on the game board, and the value cards you pick up.  Everything else is based on the Art of the Deal.

Contents of the 1970 US release of Masterpiece.

There have been several version of Masterpiece, beginning in 1970, with editions produced in 1976 and 1996, along with both a Canadian and variant edition of the original 1970 game, too.  (Which makes three versions of the 1970 Masterpiece game that I’ve seen.)

Box front of the 1970 Canadian version of Masterpiece

The standard American version of Masterpiece is characterized by:

  1. The game box is in English only.
  2. A green-backed game board
  3. Play money with denominations colored in gray ($50,000), yellow ($100,000), brown ($500,000), and olive green ($1,000,000).
  4. The play money says “Masterpiece” on the top and the value on the bottom.
  5. There are 24 Value cards, measuring 14cm x 9cm (5.5” x 3.5”)
  6. There are 6 Value Chart cards with both a list of the available values in the Value card deck, as well as the bios of the characters seen on the box front. (These cards are the same size as the Value cards.)
  7. There are 24 Painting cards (sized the same as the value cards) that contain paintings on display at the National Gallery in London, England, such as Vincent Van Gogh’s Sunflowers, Paul Cézanne’s Aix: Paysage Rocheux, Leonardo da Vinci’s Cartoon: The Virgin and Child with SS. Anne and John the Baptist, Pierre-Auguste Renoir’s Les Parapluies, and Claude-Oscar Monet’s The Beach at Trouville.

Box contents for the 1970 Canadian version of Masterpiece

The 1970 Canadian version of Masterpiece has a few differences from its American cousin:

  1. The game box has slightly darker tones and richer colors, with both English and French on the cover.
  2. The game board has a dark brown backing (the front is the same as the standard version)
  3. The play money has denominations colored in yellow ($50,000), brown ($100,000), olive ($500,000, and blue ($1,000,000).
  4. The play money has English on the bottom and French on the top (for example: One Million and Un Million).  The word “Masterpiece” is not written on the play money.
  5. The Value Chart cards have no character bios on them.

The variant 1970 Masterpiece US edition is a game that I’ve only seen once before, which leads me to believe that it is quite rare.  It is similar to the standard 1970 US edition, but has a completely different Painting card set, featuring paintings on display at the Art Institute of Chicago, such as Hans Hoffman’s The Golden Wall, Peter Blume’s The Rock, Edward Hopper’s Nighthawks, Grant Wood’s American Gothic, Vincent Van Gogh’s Self Portrait, and Pablo Picasso’s Sylvette (Portrait of Mlle. D.)

Box contents for the 1976 Masterpiece game.

The game remained remarkably unchanged in its 1976 release.  The only changes from the 1970 Masterpiece US standard version were the box color (now a green-tinged motif) and the box art (with talking paintings replacing the art auction characters).  All other components looked to be leftovers from the original 1970 game.

The 1996 version brought back the concept of art auction characters on the cover (featuring a rather surprised bimbo surrounded by a variety of other characters), with a red-tinged background.  As with the 1976 version, there are no character bios on the Value Chart Cards, but a box insert discusses each of the art collector characters in detail.  The Value cards are tiny – 7.5cm x 4.5 cm (3” x 1.8”) – and at 42, there are many more of them!  The play money has much higher denominations, with denominations of $500,000, $1,000,000, $5,000,000, and $10,000,000.  Also, a plastic art display easel was included to aid in the the auctioning process.  Finally, the Painting cards remain the same size as previous editions, but feature different paintings from the Art Institute of Chicago, such as Paul Cézanne’s The Basket of Apples,  Edward Hopper’s Nighthawks, James Abbott McNeill Whistler’s Violet and Silver – The Deep Sea, Paul Gauguin’s Old Women of Arles, and Vincent van Gogh’s The Bedroom.

Contents of the 1996 Masterpiece game.

One aspect of playing Masterpiece that is easily overlooked yet is possibly one of the most compelling reasons to play the game is how it encourages art appreciation.  The paintings are reproductions of the originals, and each art card shows the artist’s name, the painting’s name, what period the artist lived in, and where the painting hangs today (well, where it was when the game was made).  This can lead to discussions on art history, examples of movements that swept through the art world, anecdotes on the artists, and more.  This could be a home schooling family’s best art appreciation class ever!

Masterpiece is a game for 3 to 6 players, with a recommended starting age of 12 – which is reasonable considering the skills needed to succeed at the game.  It’s a game I fondly remember, and recommend wholeheartedly to anyone with a love of fine art and great games!

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