TurboGrafx-16 Failure Due to Box Art Disparity?

The following blog article gives such an interesting argument on why the TurboGrafx-16 failed that I needed to share it!


Back in the early 1990s, the Internet was barely born and hadn’t been commercialized yet, so you had to depend on good, old print media to inform you about the latest video games. This media always lagged substantially behind the new releases, so the box art for games represented a level of importance that seems foreign by today’s standards. In other words, when you walked into a store that sold video games, the box art held a strong influence over whether or not you bought it.… Read More

via Time Warp Gamer

More on NEC’s TurboGrafx-16 system can be found here:  Looking back at the TurboGrafx-16 Video Game System

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